Postion Based Fluid Dynamics simulates water in real-time perfectly, awesomely
PhysX has developed a new way to model water in video games: Position Based Fluid Dynamics. They throw around a lot of fancy-schmancy terms like “vorticity confinment” and “deformables simulation”, but it all adds up to uber-real looking water for the next generation of video games. The simulation below is running on a single GTX 580. That’s got to be good news for future consoles and current gaming rig builders.