Postion Based Fluid Dynamics simulates water in real-time perfectly, awesomely

PhysX has developed a new way to model water in video games: Position Based Fluid Dynamics.  They throw around a lot of fancy-schmancy terms like “vorticity confinment” and “deformables simulation”, but it all adds up to uber-real looking water for the next generation of video games.  The simulation below is running on a single GTX 580.  That’s got to be good news for future consoles and current gaming rig builders.


Posted on April 23, 2013, in Technology. Bookmark the permalink. 1 Comment.

  1. Thanks for that! It’s just the answer I nedeed.

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